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Searched refs:addTextureRec (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp315 if (!(texrec = addTextureRec(texture, target))) { in bindTexture()
341 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, in addTextureRec() function in GLClientState
DGLClientState.h218 TextureRec* addTextureRec(GLuint id, GLenum target);