Searched refs:currentShadeXY (Results 1 – 1 of 1) sorted by relevance
156 float currentShadeXY[2]; in calculateScene() local181 currentShadeXY[0] = prevShadeXY[0] * (1 - timeFrac) + in calculateScene()183 currentShadeXY[1] = prevShadeXY[1] * (1 - timeFrac) + in calculateScene()188 currentShadeXY[0], currentShadeXY[1]); in calculateScene()201 sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene()203 sunShadeLux / currentShadeXY[1] * in calculateScene()204 (1 - currentShadeXY[0] - currentShadeXY[1]) in calculateScene()