Searched refs:elementSize (Results 1 – 4 of 4) sorted by relevance
63 unsigned int elementSize; member
95 m_states[location].elementSize = glSizeof(type) * size; in setState()
419 unsigned int datalen = state->elementSize * count; in sendVertexData()421 if (stride == 0) stride = state->elementSize; in sendVertexData()
443 unsigned int datalen = state->elementSize * count; in sendVertexAttributes()444 int stride = state->stride == 0 ? state->elementSize : state->stride; in sendVertexAttributes()