Searched refs:kSunlight (Results 1 – 2 of 2) sorted by relevance
148 kSunlight[timeIdx] * (1 - timeFrac) + in calculateScene()149 kSunlight[nextTimeIdx] * timeFrac; in calculateScene()160 if (kSunlight[timeIdx] == kSunsetIllum || in calculateScene()161 kSunlight[timeIdx] == kTwilightIllum) { in calculateScene()168 if (kSunlight[nextTimeIdx] == kSunsetIllum || in calculateScene()169 kSunlight[nextTimeIdx] == kTwilightIllum) { in calculateScene()389 const float Scene::kSunlight[24/kTimeStep] = member in android::Scene
154 static const float kSunlight[]; variable