Searched refs:moonShadeLux (Results 1 – 1 of 1) sorted by relevance
215 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene() local224 moonShadeLux / kMoonlightXY[1] * kMoonlightXY[0], in calculateScene()225 moonShadeLux, in calculateScene()226 moonShadeLux / kMoonlightXY[1] * in calculateScene()