Searched refs:s_needEncode (Results 1 – 1 of 1) sorted by relevance
51 static bool s_needEncode = false; variable210 s_needEncode = isNeedEncode(); in initDispatchTables()212 if (s_needEncode) { in initDispatchTables()217 s_needEncode = false; in initDispatchTables()222 if (s_needEncode) { in initDispatchTables()227 s_needEncode = false; in initDispatchTables()233 if (!s_needEncode) { in initDispatchTables()327 if (s_needEncode) { in eglChooseConfig()351 if (s_needEncode && attribute == EGL_RENDERABLE_TYPE) { in eglGetConfigAttrib()364 if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { in eglCreateWindowSurface()[all …]