Searched refs:ANGLE_GL_CALL (Results 1 – 1 of 1) sorted by relevance
/external/skia/src/views/win/ |
D | SkOSWindow_win.cpp | 28 #define ANGLE_GL_CALL(IFACE, X) \ macro 496 ANGLE_GL_CALL(intf, ClearStencil(0)); in attachANGLE() 497 ANGLE_GL_CALL(intf, ClearColor(0, 0, 0, 0)); in attachANGLE() 498 ANGLE_GL_CALL(intf, StencilMask(0xffffffff)); in attachANGLE() 499 ANGLE_GL_CALL(intf, Clear(GL_STENCIL_BUFFER_BIT |GL_COLOR_BUFFER_BIT)); in attachANGLE() 509 ANGLE_GL_CALL(intf, Viewport(0, 0, in attachANGLE() 535 ANGLE_GL_CALL(intf, Flush()); in presentANGLE()
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