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Searched refs:ANGLE_GL_CALL (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/views/win/
DSkOSWindow_win.cpp28 #define ANGLE_GL_CALL(IFACE, X) \ macro
496 ANGLE_GL_CALL(intf, ClearStencil(0)); in attachANGLE()
497 ANGLE_GL_CALL(intf, ClearColor(0, 0, 0, 0)); in attachANGLE()
498 ANGLE_GL_CALL(intf, StencilMask(0xffffffff)); in attachANGLE()
499 ANGLE_GL_CALL(intf, Clear(GL_STENCIL_BUFFER_BIT |GL_COLOR_BUFFER_BIT)); in attachANGLE()
509 ANGLE_GL_CALL(intf, Viewport(0, 0, in attachANGLE()
535 ANGLE_GL_CALL(intf, Flush()); in presentANGLE()