Searched refs:ActiveTexture (Results 1 – 11 of 11) sorted by relevance
204 const GLuint clientUnit = ctx->Array.ActiveTexture; in _mesa_GetPointerv()
343 if (ctx->Array.ActiveTexture == texUnit) in _mesa_ClientActiveTextureARB()347 ctx->Array.ActiveTexture = texUnit; in _mesa_ClientActiveTextureARB()
79 var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled; in client_state()80 flag = VERT_BIT_TEX(ctx->Array.ActiveTexture); in client_state()1475 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)] in _mesa_IsEnabled()
390 const GLuint unit = ctx->Array.ActiveTexture; in _mesa_TexCoordPointer()1273 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ in _mesa_init_varray()
1583 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; in find_custom_value()1591 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; in find_custom_value()1723 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name; in find_custom_value()
1389 dest->ActiveTexture = src->ActiveTexture; in copy_array_attrib()
1633 GLint ActiveTexture; /**< Client Active Texture */ member
64 GET_PROC(ActiveTexture); in GrGLAssembleGLInterface()352 GET_PROC(ActiveTexture); in GrGLAssembleGLESInterface()
2505 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); in setTextureUnit()2514 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in setScratchTextureUnit()
660 save->ClientActiveUnit = ctx->Array.ActiveTexture; in _mesa_meta_begin()3876 active_texture = ctx->Array.ActiveTexture; in _mesa_meta_DrawTex()
37 #define glActiveTexture MANGLE(ActiveTexture)