Searched refs:Alignments (Results 1 – 2 of 2) sorted by relevance
387 Alignments == Other.Alignments && Pointers == Other.Pointers; in operator ==()410 for (LayoutAlignElem &Elem : Alignments) { in setAlignment()420 Alignments.push_back(LayoutAlignElem::get(align_type, abi_align, in setAlignment()458 for (unsigned i = 0, e = Alignments.size(); i != e; ++i) { in getAlignmentInfo()459 if (Alignments[i].AlignType == (unsigned)AlignType && in getAlignmentInfo()460 Alignments[i].TypeBitWidth == BitWidth) in getAlignmentInfo()461 return ABIInfo ? Alignments[i].ABIAlign : Alignments[i].PrefAlign; in getAlignmentInfo()465 Alignments[i].AlignType == INTEGER_ALIGN) { in getAlignmentInfo()468 if (Alignments[i].TypeBitWidth > BitWidth && (BestMatchIdx == -1 || in getAlignmentInfo()469 Alignments[i].TypeBitWidth < Alignments[BestMatchIdx].TypeBitWidth)) in getAlignmentInfo()[all …]
124 SmallVector<LayoutAlignElem, 16> Alignments; variable203 Alignments = DL.Alignments;