Home
last modified time | relevance | path

Searched refs:AlmostBequalUlps (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/pathops/
DSkPathOpsQuad.cpp265 if (AlmostBequalUlps(b.fX, a.fX)) { in subDivide()
267 } else if (AlmostBequalUlps(b.fX, c.fX)) { in subDivide()
270 if (AlmostBequalUlps(b.fY, a.fY)) { in subDivide()
272 } else if (AlmostBequalUlps(b.fY, c.fY)) { in subDivide()
DSkPathOpsLine.cpp119 if (!AlmostBequalUlps(xy.fY, y)) { in NearPointH()
154 if (!AlmostBequalUlps(xy.fX, x)) { in NearPointV()
DSkPathOpsTypes.h164 bool AlmostBequalUlps(float a, float b);
165 inline bool AlmostBequalUlps(double a, double b) { in AlmostBequalUlps() function
166 return AlmostBequalUlps(SkDoubleToScalar(a), SkDoubleToScalar(b)); in AlmostBequalUlps()
DSkPathOpsCubic.cpp661 if (AlmostBequalUlps(dst[0].fX, a.fX)) { in subDivide()
664 if (AlmostBequalUlps(dst[0].fY, a.fY)) { in subDivide()
667 if (AlmostBequalUlps(dst[1].fX, d.fX)) { in subDivide()
670 if (AlmostBequalUlps(dst[1].fY, d.fY)) { in subDivide()
DSkPathOpsTypes.cpp90 bool AlmostBequalUlps(float a, float b) { in AlmostBequalUlps() function