Searched refs:AlmostBequalUlps (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/pathops/ |
D | SkPathOpsQuad.cpp | 265 if (AlmostBequalUlps(b.fX, a.fX)) { in subDivide() 267 } else if (AlmostBequalUlps(b.fX, c.fX)) { in subDivide() 270 if (AlmostBequalUlps(b.fY, a.fY)) { in subDivide() 272 } else if (AlmostBequalUlps(b.fY, c.fY)) { in subDivide()
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D | SkPathOpsLine.cpp | 119 if (!AlmostBequalUlps(xy.fY, y)) { in NearPointH() 154 if (!AlmostBequalUlps(xy.fX, x)) { in NearPointV()
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D | SkPathOpsTypes.h | 164 bool AlmostBequalUlps(float a, float b); 165 inline bool AlmostBequalUlps(double a, double b) { in AlmostBequalUlps() function 166 return AlmostBequalUlps(SkDoubleToScalar(a), SkDoubleToScalar(b)); in AlmostBequalUlps()
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D | SkPathOpsCubic.cpp | 661 if (AlmostBequalUlps(dst[0].fX, a.fX)) { in subDivide() 664 if (AlmostBequalUlps(dst[0].fY, a.fY)) { in subDivide() 667 if (AlmostBequalUlps(dst[1].fX, d.fX)) { in subDivide() 670 if (AlmostBequalUlps(dst[1].fY, d.fY)) { in subDivide()
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D | SkPathOpsTypes.cpp | 90 bool AlmostBequalUlps(float a, float b) { in AlmostBequalUlps() function
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