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Searched refs:AttachShader (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/gl/debug/
DGrProgramObj.cpp12 void GrProgramObj::AttachShader(GrShaderObj *shader) { in AttachShader() function in GrProgramObj
DGrProgramObj.h25 void AttachShader(GrShaderObj *shader);
DGrGLCreateDebugInterface.cpp48 program->AttachShader(shader); in debugGLAttachShader()
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp92 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader()
/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp65 GET_PROC(AttachShader); in GrGLAssembleGLInterface()
353 GET_PROC(AttachShader); in GrGLAssembleGLESInterface()
/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp1538 class AttachShader : public Operation class
1541AttachShader (SharedPtr<Program> sharder, SharedPtr<Shader> shader, bool useSync, bool serverSync);
1549 AttachShader::AttachShader (SharedPtr<Program> program, SharedPtr<Shader> shader, bool useSync, boo… in AttachShader() function in deqp::egl::GLES2ThreadTest::AttachShader
1565 void AttachShader::exec (tcu::ThreadUtil::Thread& t) in exec()
2732 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::AttachShader(program, shader, m_config.use… in addRandomOperation()
3149 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addBufferOperations()
3150 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addBufferOperations()
3237 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addTextureOperations()
3238 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addTextureOperations()
3344 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addImageOperations()
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/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp974 { "glAttachShader", _O(AttachShader) },
/external/mesa3d/include/GL/
Dgl_mangle.h52 #define glAttachShader MANGLE(AttachShader)