Searched refs:AttachedAnytime (Results 1 – 2 of 2) sorted by relevance
406 rb->AttachedAnytime = GL_TRUE; in _mesa_framebuffer_renderbuffer()1494 if (rb->AttachedAnytime) { in renderbuffer_storage()
2613 GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */ member