Searched refs:BBState (Results 1 – 3 of 3) sorted by relevance
181 class BBState { class208 BBState() : TopDownPathCount(0), BottomUpPathCount(0) { } in BBState() function in __anon85f4194d0111::BBState279 void InitFromPred(const BBState &Other);280 void InitFromSucc(const BBState &Other);281 void MergePred(const BBState &Other);282 void MergeSucc(const BBState &Other);315 const unsigned BBState::OverflowOccurredValue = 0xffffffff;320 BBState &BBState) LLVM_ATTRIBUTE_UNUSED;323 void BBState::InitFromPred(const BBState &Other) { in InitFromPred()328 void BBState::InitFromSucc(const BBState &Other) { in InitFromSucc()[all …]
1723 StackStateOfBB BBState; in verifyStackFrame() local1729 BBState.EntryValue = SPState[StackPred->getNumber()].ExitValue; in verifyStackFrame()1730 BBState.EntryIsSetup = SPState[StackPred->getNumber()].ExitIsSetup; in verifyStackFrame()1731 BBState.ExitValue = BBState.EntryValue; in verifyStackFrame()1732 BBState.ExitIsSetup = BBState.EntryIsSetup; in verifyStackFrame()1743 if (BBState.ExitIsSetup) in verifyStackFrame()1745 BBState.ExitValue -= Size; in verifyStackFrame()1746 BBState.ExitIsSetup = true; in verifyStackFrame()1755 if (!BBState.ExitIsSetup) in verifyStackFrame()1757 int AbsSPAdj = BBState.ExitValue < 0 ? -BBState.ExitValue : in verifyStackFrame()[all …]
298 BlockState &BBState = BlockStates[MBB.getNumber()]; in runOnMachineFunction() local302 if (BBState.FirstUnguardedCall != MBB.end()) in runOnMachineFunction()303 insertVZeroUpper(BBState.FirstUnguardedCall, MBB); in runOnMachineFunction()308 if (BBState.ExitState == PASS_THROUGH) { in runOnMachineFunction()