Searched refs:BCTX_REFN_bo (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/gallium/drivers/nvc0/ |
D | nvc0_context.c | 183 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->text); in nvc0_create() 184 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->uniform_bo); in nvc0_create() 185 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->txc); in nvc0_create() 186 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->poly_cache); in nvc0_create() 190 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->fence.bo); in nvc0_create() 191 BCTX_REFN_bo(nvc0->bufctx, FENCE, flags, screen->fence.bo); in nvc0_create()
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D | nvc0_winsys.h | 35 #define BCTX_REFN_bo(ctx, bin, fl, bo) \ macro
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D | nvc0_vbo_translate.c | 197 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_setup_vertex_array() 584 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_upload_vertex_ids()
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D | nvc0_shader_state.c | 39 BCTX_REFN_bo(nvc0->bufctx_3d, TLS, flags, nvc0->screen->tls); in nvc0_program_update_context_state()
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D | nvc0_vbo.c | 255 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs() 288 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs_shared()
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/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_context.c | 178 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->code); in nv50_create() 179 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->uniforms); in nv50_create() 180 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->txc); in nv50_create() 181 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->stack_bo); in nv50_create() 185 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->fence.bo); in nv50_create() 186 BCTX_REFN_bo(nv50->bufctx, FENCE, flags, screen->fence.bo); in nv50_create()
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D | nv50_winsys.h | 36 #define BCTX_REFN_bo(ctx, bin, fl, bo) \ macro
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D | nv50_vbo.c | 216 BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, NOUVEAU_BO_GART | in nv50_upload_user_buffers() 252 BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo); in nv50_update_user_vbufs()
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D | nv50_shader_state.c | 136 BCTX_REFN_bo(nv50->bufctx_3d, TLS, flags, nv50->screen->tls_bo); in nv50_program_update_context_state()
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