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Searched refs:BCTX_REFN_bo (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/nvc0/
Dnvc0_context.c183 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->text); in nvc0_create()
184 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->uniform_bo); in nvc0_create()
185 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->txc); in nvc0_create()
186 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->poly_cache); in nvc0_create()
190 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->fence.bo); in nvc0_create()
191 BCTX_REFN_bo(nvc0->bufctx, FENCE, flags, screen->fence.bo); in nvc0_create()
Dnvc0_winsys.h35 #define BCTX_REFN_bo(ctx, bin, fl, bo) \ macro
Dnvc0_vbo_translate.c197 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_setup_vertex_array()
584 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_upload_vertex_ids()
Dnvc0_shader_state.c39 BCTX_REFN_bo(nvc0->bufctx_3d, TLS, flags, nvc0->screen->tls); in nvc0_program_update_context_state()
Dnvc0_vbo.c255 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs()
288 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs_shared()
/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_context.c178 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->code); in nv50_create()
179 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->uniforms); in nv50_create()
180 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->txc); in nv50_create()
181 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->stack_bo); in nv50_create()
185 BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->fence.bo); in nv50_create()
186 BCTX_REFN_bo(nv50->bufctx, FENCE, flags, screen->fence.bo); in nv50_create()
Dnv50_winsys.h36 #define BCTX_REFN_bo(ctx, bin, fl, bo) \ macro
Dnv50_vbo.c216 BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, NOUVEAU_BO_GART | in nv50_upload_user_buffers()
252 BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo); in nv50_update_user_vbufs()
Dnv50_shader_state.c136 BCTX_REFN_bo(nv50->bufctx_3d, TLS, flags, nv50->screen->tls_bo); in nv50_program_update_context_state()