Searched refs:BLENDMODE_NONE (Results 1 – 12 of 12) sorted by relevance
110 BLENDMODE_NONE = 0, //!< No blending. enumerator274 , blendMode (BLENDMODE_NONE) in FragmentOperationState()
890 DE_ASSERT(state.blendMode == BLENDMODE_NONE); in render()
637 …s.blendMode = (*(postCommonBlendState.enableBlend) ? state.fragOps.blendMode : rr::BLENDMODE_NONE); in createRenderState()639 …s.blendMode = (*(info.getBlendState().enableBlend) ? state.fragOps.blendMode : rr::BLENDMODE_NONE); in createRenderState()641 …ps.blendMode = (*(preCommonBlendState.enableBlend) ? state.fragOps.blendMode : rr::BLENDMODE_NONE); in createRenderState()643 state.fragOps.blendMode = rr::BLENDMODE_NONE; in createRenderState()646 state.fragOps.blendMode = rr::BLENDMODE_NONE; in createRenderState()
506 referenceState.blendMode = quadNdx == 0 ? rr::BLENDMODE_NONE : rr::BLENDMODE_ADVANCED; in iterate()
93 BLENDMODE_NONE = 0, //!< No blending enumerator285 if (drawOp.blend != BLENDMODE_NONE) in toReferenceRenderState()534 case BLENDMODE_NONE: in drawGLES2()
256 referenceState.blendMode = rr::BLENDMODE_NONE; in iterate()
104 dst.blendMode = src.blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in translateState()
398 dst.state.blendMode = rr::BLENDMODE_NONE; in translateCommand()
309 referenceState.blendMode = rr::BLENDMODE_NONE; in iterate()
4326 state.fragOps.blendMode = m_blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in drawWithReference()