Searched refs:BLOCKFLAG_NAMED (Results 1 – 1 of 1) sorted by relevance
3337 BLOCKFLAG_NAMED = 0x02, enumerator3359 if (blockFlags & BLOCKFLAG_NAMED) in generateUniformCaseBlocks()4625 …CaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAMED, generateUnif… in init()4639 …CaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAMED | BLOCKFLAG_U… in init()