Searched refs:BLOCKS_PER_UNIT_MASK (Results 1 – 1 of 1) sorted by relevance
36 #define BLOCKS_PER_UNIT_MASK (BLOCKS_PER_UNIT - 1) macro142 unsigned int bit = index & BLOCKS_PER_UNIT_MASK; in axmap_handler()163 unsigned int bit = index & BLOCKS_PER_UNIT_MASK; in axmap_handler_topdown()301 max_bits = BLOCKS_PER_UNIT - (bit_nr & BLOCKS_PER_UNIT_MASK); in axmap_set_nr()391 uint64_t mask = ~bit_masks[(data->bit + 1) & BLOCKS_PER_UNIT_MASK]; in axmap_next_free_fn()