Searched refs:BLOCKTYPE_UNIFORM (Results 1 – 1 of 1) sorted by relevance
645 BLOCKTYPE_UNIFORM = 0, enumerator720 const char* interfaceName = m_blockType == BLOCKTYPE_UNIFORM ? "uniform" : "buffer"; in getShaderSpec()721 const char* layout = m_blockType == BLOCKTYPE_UNIFORM ? "std140" : "std430"; in getShaderSpec()1244 …e (m_context, name.c_str(), indexExprDesc, BlockArrayIndexingCase::BLOCKTYPE_UNIFORM, indexExprTy… in init()