Searched refs:BOOLEAN_TO_FLOAT (Results 1 – 1 of 1) sorted by relevance
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) macro2211 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); in _mesa_GetFloatv()2235 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); in _mesa_GetFloatv()