Searched refs:BindArchAction (Results 1 – 4 of 4) sorted by relevance
50 void BindArchAction::anchor() {} in anchor()52 BindArchAction::BindArchAction(std::unique_ptr<Action> Input, in BindArchAction() function in BindArchAction
832 } else if (BindArchAction *BIA = dyn_cast<BindArchAction>(A)) { in PrintActions1()929 new BindArchAction(std::unique_ptr<Action>(Act), Archs[i])); in BuildUniversalActions()1575 if (const BindArchAction *BAA = dyn_cast<BindArchAction>(A)) { in BuildJobsForAction()
120 class BindArchAction : public Action {127 BindArchAction(std::unique_ptr<Action> Input, const char *_ArchName);
171 second is BindArchAction, which conceptually alters the architecture