Searched refs:BindPoseNormal (Results 1 – 5 of 5) sorted by relevance
112 … FloatBuffer cloneBindPoseNormals = clone.getFloatBuffer(Type.BindPoseNormal); in apply()
278 if (getBuffer(Type.BindPoseNormal) != null){ in cloneForAnim()327 VertexBuffer bindNorm = new VertexBuffer(Type.BindPoseNormal); in generateBindPose()
135 BindPoseNormal, enumConstant
165 VertexBuffer bindNorm = mesh.getBuffer(Type.BindPoseNormal); in resetToBind()
291 VertexBuffer normalsBind = new VertexBuffer(Type.BindPoseNormal); in toMesh()