Searched refs:BindPosePosition (Results 1 – 7 of 7) sorted by relevance
107 FloatBuffer bindPosePosition = mesh.getFloatBuffer(Type.BindPosePosition); in apply()110 … FloatBuffer cloneBindPosePosition = clone.getFloatBuffer(Type.BindPosePosition); in apply()
75 return mesh.getBuffer(Type.BindPosePosition) != null; in isMeshAnimated()164 VertexBuffer bindPos = mesh.getBuffer(Type.BindPosePosition); in resetToBind()
490 if (mesh != null && mesh.getBuffer(Type.BindPosePosition) != null) { in clone()
270 if (getBuffer(Type.BindPosePosition) != null){ in cloneForAnim()314 VertexBuffer bindPos = new VertexBuffer(Type.BindPosePosition); in generateBindPose()
126 BindPosePosition, enumConstant
284 VertexBuffer verticesBind = new VertexBuffer(Type.BindPosePosition); in toMesh()
162 if (mesh.getBuffer(Type.BindPosePosition) != null) { in generate()