Searched refs:BoneIndex (Results 1 – 7 of 7) sorted by relevance
61 ByteBuffer boneIndices = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData(); in buildPointMapForMesh()196 ByteBuffer boneIndices = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData(); in getPoints()
159 VertexBuffer bi = mesh.getBuffer(Type.BoneIndex); in resetToBind()316 ByteBuffer ib = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData(); in applySkinning()425 ByteBuffer ib = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData(); in applySkinningTangents()
84 VertexBuffer indicesBuf = new VertexBuffer(Type.BoneIndex); in simpleInitApp()
313 mesh.clearBuffer(Type.BoneIndex); in endBoneAssigns()382 VertexBuffer indices = new VertexBuffer(Type.BoneIndex); in startBoneAssigns()
308 if (pos == null || getBuffer(Type.BoneIndex) == null) { in generateBindPose()358 VertexBuffer indices = getBuffer(Type.BoneIndex); in prepareForAnim()
151 BoneIndex, enumConstant
344 VertexBuffer verticesWeightsIndices = new VertexBuffer(Type.BoneIndex); in getBoneWeightAndIndexBuffer()