Searched refs:CASESHADERTYPE_FRAGMENT (Results 1 – 5 of 5) sorted by relevance
98 CASESHADERTYPE_FRAGMENT, enumerator108 case CASESHADERTYPE_FRAGMENT: return "mediump"; in getShaderPrecision()129 const bool isFragmentCase = shaderType == CASESHADERTYPE_FRAGMENT; in defaultProgramData()131 const string fragPrec = getShaderPrecision(CASESHADERTYPE_FRAGMENT); in defaultProgramData()173 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT in ShaderOptimizationCase()881 : caseShaderType == CASESHADERTYPE_FRAGMENT ? "_fragment" in init()
98 CASESHADERTYPE_FRAGMENT, enumerator108 case CASESHADERTYPE_FRAGMENT: return "highp"; in getShaderPrecision()129 const bool isFragmentCase = shaderType == CASESHADERTYPE_FRAGMENT; in defaultProgramData()131 const string fragPrec = getShaderPrecision(CASESHADERTYPE_FRAGMENT); in defaultProgramData()176 : caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT in ShaderOptimizationCase()892 : caseShaderType == CASESHADERTYPE_FRAGMENT ? "_fragment" in init()
300 CASESHADERTYPE_FRAGMENT, enumerator795 case CASESHADERTYPE_FRAGMENT: return "fragment"; in getCaseShaderTypeName()962 …const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUni… in init()1190 …const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == C… in generateFragmentSource()
254 CASESHADERTYPE_FRAGMENT, enumerator735 case CASESHADERTYPE_FRAGMENT: return "fragment"; in getCaseShaderTypeName()973 …const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUni… in init()1183 …const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == C… in generateFragmentSource()
320 CASESHADERTYPE_FRAGMENT, enumerator896 case CASESHADERTYPE_FRAGMENT: return "fragment"; in getCaseShaderTypeName()1144 …const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUni… in init()1374 …const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == C… in generateFragmentSource()