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Searched refs:CASETYPE_COMPLETE (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.hpp50 CASETYPE_COMPLETE = 0, //!< Has all shaders specified separately. enumerator
DglsShaderLibrary.cpp1268 spec.caseType = ShaderCase::CASETYPE_COMPLETE; in parseShaderCase()
1296 spec.caseType = ShaderCase::CASETYPE_COMPLETE; in parseShaderCase()
DglsShaderLibraryCase.cpp202 , caseType (CASETYPE_COMPLETE) in ShaderCaseSpecification()
400 DE_ASSERT(m_caseType == CASETYPE_COMPLETE); in ShaderCase()
451 if (m_caseType == CASETYPE_COMPLETE) in init()