Searched refs:CASETYPE_COMPLETE (Results 1 – 3 of 3) sorted by relevance
50 CASETYPE_COMPLETE = 0, //!< Has all shaders specified separately. enumerator
1268 spec.caseType = ShaderCase::CASETYPE_COMPLETE; in parseShaderCase()1296 spec.caseType = ShaderCase::CASETYPE_COMPLETE; in parseShaderCase()
202 , caseType (CASETYPE_COMPLETE) in ShaderCaseSpecification()400 DE_ASSERT(m_caseType == CASETYPE_COMPLETE); in ShaderCase()451 if (m_caseType == CASETYPE_COMPLETE) in init()