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Searched refs:CLEAR_DEPTH (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/glshared/
DglsScissorTests.hpp68 CLEAR_DEPTH, enumerator
DglsScissorTests.cpp808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; in render()
816 const bool useDepth = (m_clearType == CLEAR_DEPTH || m_clearType == CLEAR_DEPTH_STENCIL); in render()
/external/deqp/modules/gles3/functional/
Des3fScissorTests.cpp111 …(createFramebufferClearTest(tc, rc, "clear_depth_buffer", "Depth buffer clear", CLEAR_DEPTH)); in init()
Des3fRandomFragmentOpTests.cpp70 static const float CLEAR_DEPTH = 1.0f; variable
308 const float clearDepth = CLEAR_DEPTH; in iterate()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp70 static const float CLEAR_DEPTH = 1.0f; variable
308 const float clearDepth = CLEAR_DEPTH; in iterate()
/external/deqp/modules/egl/
DteglRenderTests.cpp76 static const float CLEAR_DEPTH = 1.0f; variable
412 …rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)… in renderReference()
751 clear(m_gl, api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); in executeForContexts()
982 clear(m_gl, api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); in executeForContexts()
/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_surface.c343 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); in nv50_clear_depth_stencil()
407 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); in nv50_clear()
/external/mesa3d/src/gallium/drivers/nvc0/
Dnvc0_surface.c360 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); in nvc0_clear_depth_stencil()
426 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); in nvc0_clear()
/external/kernel-headers/original/uapi/drm/
Dradeon_drm.h605 #define CLEAR_DEPTH 4 macro
/external/libdrm/include/drm/
Dradeon_drm.h603 #define CLEAR_DEPTH 4 macro