Searched refs:CLEAR_DEPTH (Results 1 – 10 of 10) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsScissorTests.hpp | 68 CLEAR_DEPTH, enumerator
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D | glsScissorTests.cpp | 808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; in render() 816 const bool useDepth = (m_clearType == CLEAR_DEPTH || m_clearType == CLEAR_DEPTH_STENCIL); in render()
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/external/deqp/modules/gles3/functional/ |
D | es3fScissorTests.cpp | 111 …(createFramebufferClearTest(tc, rc, "clear_depth_buffer", "Depth buffer clear", CLEAR_DEPTH)); in init()
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D | es3fRandomFragmentOpTests.cpp | 70 static const float CLEAR_DEPTH = 1.0f; variable 308 const float clearDepth = CLEAR_DEPTH; in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 70 static const float CLEAR_DEPTH = 1.0f; variable 308 const float clearDepth = CLEAR_DEPTH; in iterate()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 76 static const float CLEAR_DEPTH = 1.0f; variable 412 …rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)… in renderReference() 751 clear(m_gl, api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); in executeForContexts() 982 clear(m_gl, api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); in executeForContexts()
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/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_surface.c | 343 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); in nv50_clear_depth_stencil() 407 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); in nv50_clear()
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/external/mesa3d/src/gallium/drivers/nvc0/ |
D | nvc0_surface.c | 360 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); in nvc0_clear_depth_stencil() 426 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); in nvc0_clear()
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/external/kernel-headers/original/uapi/drm/ |
D | radeon_drm.h | 605 #define CLEAR_DEPTH 4 macro
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/external/libdrm/include/drm/ |
D | radeon_drm.h | 603 #define CLEAR_DEPTH 4 macro
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