Searched refs:CLEAR_DEPTH_STENCIL (Results 1 – 3 of 3) sorted by relevance
70 CLEAR_DEPTH_STENCIL, enumerator
810 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break; in render()816 const bool useDepth = (m_clearType == CLEAR_DEPTH || m_clearType == CLEAR_DEPTH_STENCIL); in render()817 const bool useStencil = (m_clearType == CLEAR_STENCIL || m_clearType == CLEAR_DEPTH_STENCIL); in render()
113 …Test(tc, rc, "clear_depth_stencil_buffer", "Fixed point color buffer clear", CLEAR_DEPTH_STENCIL)); in init()