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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
DShaderUtils.java136 float CR02 = -1.5f; in spline() local
165 …c3 = CR00 * knot[span + 0] + CR01 * knot[span + 1] + CR02 * knot[span + 2] + CR03 * knot[span + 3]; in spline()