Searched refs:CR30 (Results 1 – 1 of 1) sorted by relevance
146 float CR30 = 0.0f; in spline() local168 …c0 = CR30 * knot[span + 0] + CR31 * knot[span + 1] + CR32 * knot[span + 2] + CR33 * knot[span + 3]; in spline()