Searched refs:CallDepth (Results 1 – 3 of 3) sorted by relevance
1563 if (ctx->ListState.CallDepth == 1) { in vbo_save_EndCallList()
3248 GLuint CallDepth; /**< Current recursion calling depth */ member
7674 if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { in execute_list()7683 ctx->ListState.CallDepth++; in execute_list()7756 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()7766 else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()8930 ctx->ListState.CallDepth--; in execute_list()11100 ctx->ListState.CallDepth = 0; in _mesa_init_display_list()