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Searched refs:CallDepth (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_save_api.c1563 if (ctx->ListState.CallDepth == 1) { in vbo_save_EndCallList()
/external/mesa3d/src/mesa/main/
Dmtypes.h3248 GLuint CallDepth; /**< Current recursion calling depth */ member
Ddlist.c7674 if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { in execute_list()
7683 ctx->ListState.CallDepth++; in execute_list()
7756 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()
7766 else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { in execute_list()
8930 ctx->ListState.CallDepth--; in execute_list()
11100 ctx->ListState.CallDepth = 0; in _mesa_init_display_list()