Searched refs:ChildCount (Results 1 – 17 of 17) sorted by relevance
88 public virtual int ChildCount property in Antlr.Runtime.Tree.BaseTree216 if ( t.ChildCount > 0 ) in AddChild()224 int n = t.ChildCount; in AddChild()293 if (i >= ChildCount) in DeleteChild()348 int n = newTree.ChildCount; in ReplaceChildren()422 int n = ChildCount; in FreshenParentAndChildIndexes()446 int n = this.ChildCount; in SanityCheckParentAndChildIndexes()
199 int nc = newRootTree.ChildCount; in BecomeRoot()222 if ( r.ChildCount == 0 ) in RulePostProcessing()226 else if ( r.ChildCount == 1 ) in RulePostProcessing()338 return tree.ChildCount; in GetChildCount()
93 if ( ChildCount > 0 )134 if ( ChildCount > 0 )
56 int ChildCount property
500 int n2 = tpattern.ChildCount; in ParseCore()
76 public virtual int ChildCount { property in Antlr.Runtime.Tree.BaseTree181 if (t.ChildCount > 0) { in AddChild()187 int n = t.ChildCount; in AddChild()244 if (i >= ChildCount) in DeleteChild()293 int n = newTree.ChildCount; in ReplaceChildren()352 int n = ChildCount; in FreshenParentAndChildIndexes()371 int n = this.ChildCount; in SanityCheckParentAndChildIndexes()
162 int nc = newRootTree.ChildCount; in BecomeRoot()182 if (r.ChildCount == 0) { in RulePostProcessing()184 } else if (r.ChildCount == 1) { in RulePostProcessing()252 return ((ITree)t).ChildCount; in GetChildCount()
86 if (ChildCount > 0) {113 if (ChildCount > 0) {
54 int ChildCount { property
185 return ((ITree)t).ChildCount; in GetChildCount()
436 int n2 = tpattern.ChildCount; in ParseCore()
47 if ( tree.ChildCount == 0 ) in setFirstChild()
94 if (ruleNode.ChildCount == 0) { in ExitRule()
105 if ( ruleNode.ChildCount == 0 ) in ExitRule()
492 property ChildCount: Integer read GetChildCount; property2699 NC := NewRootTree.ChildCount;2805 Result := (T as ITree).ChildCount;2848 if (R.ChildCount = 0) then2851 if (R.ChildCount = 1) then2921 Result := (T as ITree).ChildCount;4213 N2 := T2.ChildCount;
1590 ImportName(nullptr), ChildCount(0), NextChildIndex(0), in NodeState()1612 State.ChildCount = *Children; in pushNode()1620 while (Stack.back().NextChildIndex < Stack.back().ChildCount) { in pushDownUntilBottom()1663 if (Top.NextChildIndex < Top.ChildCount) { in moveNext()
89 unsigned ChildCount; member