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Searched refs:CpuOnly (Results 1 – 10 of 10) sorted by relevance

/external/jmonkeyengine/engine/src/test/jme3test/model/anim/
DTestCustomAnim.java79 weightsBuf.setupData(Usage.CpuOnly, 4, Format.Float, weights); in simpleInitApp()
85 indicesBuf.setupData(Usage.CpuOnly, 4, Format.UnsignedByte, indices); in simpleInitApp()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
DArmatureModifier.java342 verticesWeights.setupData(Usage.CpuOnly, bonesGroups[0], Format.Float, weightsFloatData); in getBoneWeightAndIndexBuffer()
345 verticesWeightsIndices.setupData(Usage.CpuOnly, bonesGroups[0], Format.UnsignedByte, indicesData); in getBoneWeightAndIndexBuffer()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DMesh.java315 bindPos.setupData(Usage.CpuOnly, in generateBindPose()
328 bindNorm.setupData(Usage.CpuOnly, in generateBindPose()
339 bindTangents.setupData(Usage.CpuOnly, in generateBindPose()
DVertexBuffer.java224 CpuOnly; enumConstant
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
DMeshHelper.java285 …verticesBind.setupData(Usage.CpuOnly, 3, Format.Float, BufferUtils.clone(verticesBuffer.getData())… in toMesh()
292 … normalsBind.setupData(Usage.CpuOnly, 3, Format.Float, BufferUtils.clone(normalsBuffer.getData())); in toMesh()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java2598 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers in updateVertexArray()
2628 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers in renderMeshVertexArray()
2684 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers in renderMeshDefault()
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
DMeshLoader.java384 Usage usage = HARDWARE_SKINNING ? Usage.Static : Usage.CpuOnly; in startBoneAssigns()
/external/jmonkeyengine/engine/src/core/com/jme3/util/
DTangentBinormalGenerator.java167 bindTangents.setupData(Usage.CpuOnly, in generate()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java2347 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers in updateVertexArray()
2411 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers in renderMeshDefault()
DLwjglGL1Renderer.java1065 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers in renderMeshDefault()