Searched refs:CurrentTexture (Results 1 – 1 of 1) sorted by relevance
158 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS]; member695 _mesa_reference_texobj(&save->CurrentTexture[tgt], in _mesa_meta_begin()1019 if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) { in _mesa_meta_end()1022 save->CurrentTexture[tgt]); in _mesa_meta_end()1024 _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL); in _mesa_meta_end()