Searched refs:D3D11_STAGES (Results 1 – 3 of 3) sorted by relevance
30 #define UPDATE_VIEWS_SHIFT (D3D11_STAGES * 0)31 #define UPDATE_SAMPLERS_SHIFT (D3D11_STAGES * 1)32 #define UPDATE_VERTEX_BUFFERS (1 << (D3D11_STAGES * 2))47 refcnt_ptr<GalliumD3D11Shader<>, PtrTraits> shaders[D3D11_STAGES];56 …refcnt_ptr<GalliumD3D11Buffer, PtrTraits> constant_buffers[D3D11_STAGES][D3D11_COMMONSHADER_CONSTA…57 …refcnt_ptr<GalliumD3D11ShaderResourceView, PtrTraits> shader_resource_views[D3D11_STAGES][D3D11_CO…58 …refcnt_ptr<GalliumD3D11SamplerState, PtrTraits> samplers[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_…84 void* default_shaders[D3D11_STAGES];90 …struct pipe_sampler_view* sampler_views[D3D11_STAGES][D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT…91 void* sampler_csos[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];[all …]
126 unsigned constant_buffers[D3D11_STAGES];
77 #define D3D11_STAGES 6 macro