Searched refs:DEBUG_ALWAYS_FLUSH (Results 1 – 5 of 5) sorted by relevance
186 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_DrawPixels()291 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_CopyPixels()369 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_Bitmap()
207 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */ in set_debug_flags()
3643 DEBUG_ALWAYS_FLUSH = (1 << 1), enumerator
650 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_draw_arrays()870 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_validated_drawrangeelements()1244 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_validated_multidrawelements()1318 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_draw_transform_feedback()
884 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_exec_End()