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Searched refs:DEBUG_ALWAYS_FLUSH (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddrawpix.c186 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_DrawPixels()
291 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_CopyPixels()
369 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_Bitmap()
Ddebug.c207 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */ in set_debug_flags()
Dmtypes.h3643 DEBUG_ALWAYS_FLUSH = (1 << 1), enumerator
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_array.c650 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_draw_arrays()
870 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_validated_drawrangeelements()
1244 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_validated_multidrawelements()
1318 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_draw_transform_feedback()
Dvbo_exec_api.c884 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_exec_End()