Searched refs:DEPTH_USER_DEFINED (Results 1 – 1 of 1) sorted by relevance
3457 DEPTH_USER_DEFINED, enumerator3563 << ((m_depthType == DEPTH_USER_DEFINED) ? ("Fragment depth is set in the fragment shader") : ("")) in init()3702 if (!hasTessellation && m_depthType == DEPTH_USER_DEFINED) in genVertexSource()3715 else if (m_depthType == DEPTH_USER_DEFINED) in genVertexSource()3739 if (m_depthType == DEPTH_USER_DEFINED) in genFragmentSource()3750 if (m_depthType == DEPTH_USER_DEFINED) in genFragmentSource()3817 if (m_depthType == DEPTH_USER_DEFINED) in genTessellationEvaluationSource()3829 if (m_depthType == DEPTH_USER_DEFINED) in genTessellationEvaluationSource()4958 DepthDrawCase::DEPTH_USER_DEFINED in init()