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/external/libpng/projects/visualc71/
Dlibpng.sln18 DLL Debug = DLL Debug
19 DLL Release = DLL Release
20 DLL VB = DLL VB
25 {0008960E-E0DD-41A6-8265-00B31DDB4C21}.DLL Debug.ActiveCfg = DLL Debug|Win32
26 {0008960E-E0DD-41A6-8265-00B31DDB4C21}.DLL Debug.Build.0 = DLL Debug|Win32
27 {0008960E-E0DD-41A6-8265-00B31DDB4C21}.DLL Release.ActiveCfg = DLL Release|Win32
28 {0008960E-E0DD-41A6-8265-00B31DDB4C21}.DLL Release.Build.0 = DLL Release|Win32
29 {0008960E-E0DD-41A6-8265-00B31DDB4C21}.DLL VB.ActiveCfg = DLL VB|Win32
30 {0008960E-E0DD-41A6-8265-00B31DDB4C21}.DLL VB.Build.0 = DLL VB|Win32
35 {FD1C2F86-9EEF-47BD-95A4-530917E17FDA}.DLL Debug.ActiveCfg = DLL Debug|Win32
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DREADME.txt40 * Win32_DLL_Release\libpng16.dll DLL build
41 * Win32_DLL_Debug\libpng16d.dll DLL build (debug version)
42 * Win32_DLL_VB\libpng16vb.dll DLL build for Visual Basic, using stdcall
49 settings, please change the DLL name to something different than any of
55 MSVCR71.DLL (MSVCR71D.DLL for debug versions). If you distribute any of the
56 above mentioned libraries you may have to include this DLL in your package.
DREADME_zlib.txt40 * Win32_DLL_Release\zlib1.dll DLL build
41 * Win32_DLL_Debug\zlib1d.dll DLL build (debug version)
/external/zlib/src/win32/
DDLL_FAQ.txt2 Frequently Asked Questions about ZLIB1.DLL
6 of the official DLL build of zlib, named ZLIB1.DLL. If you have
12 1. What is ZLIB1.DLL, and how can I get it?
14 - ZLIB1.DLL is the official build of zlib as a DLL.
17 Pointers to a precompiled ZLIB1.DLL can be found in the zlib
21 Applications that link to ZLIB1.DLL can rely on the following
30 * The ZLIB1.DLL binary is linked to MSVCRT.DLL.
32 The archive in which ZLIB1.DLL is bundled contains compiled
33 test programs that must run with a valid build of ZLIB1.DLL.
34 It is recommended to download the prebuilt DLL from the zlib
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/external/libxml2/win32/VC10/
Dlibxml2.sln15 Debug DLL|Win32 = Debug DLL|Win32
17 Release DLL|Win32 = Release DLL|Win32
21 {1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug DLL|Win32.ActiveCfg = Debug|Win32
22 {1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Debug DLL|Win32.Build.0 = Debug|Win32
25 {1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release DLL|Win32.ActiveCfg = Release|Win32
26 {1D6039F6-5078-416F-A3AF-A36EFC7E6A1C}.Release DLL|Win32.Build.0 = Release|Win32
29 {D841B4F7-C277-49CB-B379-8B1801C8EE35}.Debug DLL|Win32.ActiveCfg = Debug|Win32
30 {D841B4F7-C277-49CB-B379-8B1801C8EE35}.Debug DLL|Win32.Build.0 = Debug|Win32
33 {D841B4F7-C277-49CB-B379-8B1801C8EE35}.Release DLL|Win32.ActiveCfg = Release|Win32
34 {D841B4F7-C277-49CB-B379-8B1801C8EE35}.Release DLL|Win32.Build.0 = Release|Win32
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/external/libpng/projects/vstudio/
DWARNING4 library builds of libpng; instead of the shared DLL runtime it uses a static
15 DLL /MD /MDd
18 NOTICE that libpng 1.5 erroneously used /MD for Debug DLL builds; if you used
22 The Visual Studio 2010 defaults for a Win32 DLL or Static Library project are
26 DLL /MD /MDd
Dreadme.txt36 DLL for libpng with the default runtime options used by Visual Studio 2010.
37 In particular the runtime library is the "MultiThreaded DLL" version.
46 If you do not want to use the DLL, for example for a very small application,
/external/zlib/src/old/
Dvisual-basic.txt32 Declare Function compress Lib "ZLIB.DLL" (ByVal compr As
35 Declare Function uncompress Lib "ZLIB.DLL" (ByVal uncompr
38 Declare Function gzopen Lib "ZLIB.DLL" (ByVal filePath As
40 Declare Function gzread Lib "ZLIB.DLL" (ByVal file As
43 Declare Function gzwrite Lib "ZLIB.DLL" (ByVal file As
46 Declare Function gzclose Lib "ZLIB.DLL" (ByVal file As
49 Declare Function compress Lib "ZLIB32.DLL"
52 Declare Function uncompress Lib "ZLIB32.DLL"
55 Declare Function gzopen Lib "ZLIB32.DLL"
57 Declare Function gzread Lib "ZLIB32.DLL"
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/external/zlib/src/contrib/vstudio/
Dreadme.txt1 Building instructions for the DLL versions of Zlib 1.2.8
45 - This DLL, named zlibwapi.dll, is compatible to the old zlib.dll built
52 - The new DLL was renamed because there exist several incompatible
55 - There is also an official DLL build of zlib, named zlib1.dll. This one
/external/nanopb-c/tools/
Dmake_windows_package.sh34 …oft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4974_none_50940634bcb759cb/MSVCR90.DLL $DEST/generator-bin/
46 cp `which MSVCR100.DLL` $DEST/generator-bin/
47 cp `which MSVCP100.DLL` $DEST/generator-bin/
/external/mesa3d/docs/
DREADME.WIN3237 After building, you can copy the above DLL files to a place in your
43 The DLL files are built so that the external entry points use the
47 the linker import files associated with the DLL files.
/external/zlib/src/contrib/vstudio/vc11/
Dzlib.rc23 VALUE "ProductName", "ZLib.DLL\0"
24 VALUE "Comments","DLL support by Alessandro Iacopetti & Gilles Vollant\0"
/external/zlib/src/contrib/vstudio/vc10/
Dzlib.rc23 VALUE "ProductName", "ZLib.DLL\0"
24 VALUE "Comments","DLL support by Alessandro Iacopetti & Gilles Vollant\0"
/external/zlib/src/contrib/vstudio/vc9/
Dzlib.rc23 VALUE "ProductName", "ZLib.DLL\0"
24 VALUE "Comments","DLL support by Alessandro Iacopetti & Gilles Vollant\0"
/external/protobuf/vsprojects/
Dreadme.txt32 issues with Win32's use of a separate heap for each DLL, as well as binary
55 If your project is itself a DLL intended for use by third-party software, we
67 1) Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works.
104 as a DLL (see previous section). The protocol buffer library uses templates in
106 template classes from a DLL. However, in practice, it appears that exporting
108 template is available in the header files, anyone importing the DLL will just
/external/zlib/src/contrib/dotzlib/DotZLib/
DChecksumImpl.cs106 #region DLL imports
157 #region DLL imports
/external/libxml2/win32/
DReadme.txt181 build a new import library from the DLL. Alternatively, it is possible to
182 obtain the iconv source, and build the DLL using the Borland compiler.
193 A libxml2 DLL generated by BCB is callable from MSVC programs, but there is a
197 Hence the function "xmlAddChild" is added to the DLL with the name
200 which causes BOTH the adorned and unadorned names to be exported from the DLL.
203 An even worse problem is that of generating an import library for the DLL. The
204 Borland-generated DLL is in OMF format. MSVC expects libraries in COFF format,
/external/mesa3d/src/mesa/drivers/windows/gdi/
Dmesa.def5 ; Module definition file for Mesa (OPENGL32.DLL)
10 ; Mesa OPENGL32 so that the Mesa DLL can be used
20 ; However, the Microsoft OPENGL32.DLL does not export
23 ; needed to force the Mesa OPENGL32.DLL to export the
24 ; symbols in the same manner as the Microsoft DLL.
/external/icu/icu4c/source/config/
Dmh-os39053 # For a dynamically called DLL module to share access to the POSIX external
54 # variables, with its caller, the DLL module must define these _SHR_* macros.
66 # The DLL option must be used by the callee and caller code when using shared libraries.
69 CFLAGS += -Wc,DLL,ROS,RENT,'ARCH(7)','LOC(POSIX)',NOANSIALIAS,'LANGLVL(EXTENDED)' $(ICU_IE…
70 CXXFLAGS += -Wc,DLL,ROS,RTTI,'ARCH(7)','LOC(POSIX)',NOANSIALIAS,'LANGLVL(EXTENDED)' $(ICU_IE…
/external/llvm/test/tools/llvm-objdump/
Dcoff-private-headers.test6 IMPORT: DLL Name: MSVCR110.dll
40 EXPORT-NEXT: DLL name: export.test.tmp3.dll
/external/compiler-rt/test/asan/TestCases/Windows/
Ddll_report_globals_symbolization_at_startup.cc24 #elif defined(DLL)
Dreport_globals_vs_freelibrary.cc38 #elif defined(DLL)
Dreport_globals_reload_dll.cc42 #elif defined(DLL)
/external/icu/icu4c/source/tools/icuinfo/
Dicuplugins_windows_sample.txt13 # plugin DLL (depending on whether ICU is in debug or non-debug state).
36 …n the testplug project. (You will need to rebuild either the debug or release version of this DLL.)
/external/lzma/CPP/7zip/UI/Client7z/
Dmakefile18 $O\DLL.obj \

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