Searched refs:DefaultVisual (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
D | d3d11x11main.cpp | 23 Visual* visual = DefaultVisual(dpy, DefaultScreen(dpy)); in main()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d10app/ |
D | d3d10x11main.cpp | 49 Visual* visual = DefaultVisual(dpy, DefaultScreen(dpy)); in main()
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/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
D | glx_api.c | 391 default_class = DefaultVisual(dpy,scr)->CLASS; in get_visual() 395 temp.visualid = DefaultVisual(dpy,scr)->visualid; in get_visual()
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/external/mesa3d/src/mesa/drivers/x11/ |
D | fakeglx.c | 536 default_class = DefaultVisual(dpy,scr)->CLASS; in get_visual() 540 temp.visualid = DefaultVisual(dpy,scr)->visualid; in get_visual()
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/external/libvncserver/x11vnc/ |
D | nox11.h | 883 #define DefaultVisual(dpy, scr) (ScreenOfDisplay(dpy,scr)->root_visual) macro 894 #define DisplayCells(dpy, scr) (DefaultVisual(dpy,scr)->map_entries)
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D | screen.c | 2559 default_visual = DefaultVisual(dpy, scr); in initialize_xdisplay_fb()
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