Searched refs:DepthBufferFormat (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fPolygonOffsetTests.cpp | 1202 const struct DepthBufferFormat in init() struct 1217 { 0, 0, DepthBufferFormat::TYPE_UNKNOWN, "default" }, in init() 1218 { GL_DEPTH_COMPONENT16, 16, DepthBufferFormat::TYPE_FIXED_POINT, "fixed16" }, in init() 1219 { GL_DEPTH_COMPONENT24, 24, DepthBufferFormat::TYPE_FIXED_POINT, "fixed24" }, in init() 1220 { GL_DEPTH_COMPONENT32F, 32, DepthBufferFormat::TYPE_FLOATING_POINT, "float32" }, in init() 1225 const DepthBufferFormat& format = depthFormats[ndx]; in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fPolygonOffsetTests.cpp | 1199 const struct DepthBufferFormat in init() struct 1214 { 0, 0, DepthBufferFormat::TYPE_UNKNOWN, "default" }, in init() 1215 { GL_DEPTH_COMPONENT16, 16, DepthBufferFormat::TYPE_FIXED_POINT, "fixed16" }, in init() 1220 const DepthBufferFormat& format = depthFormats[ndx]; in init()
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