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Searched refs:DetachShader (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp1581 class DetachShader : public Operation class
1584 DetachShader (SharedPtr<Program> sharder, GLenum type, bool useSync, bool serverSync);
1592 DetachShader::DetachShader (SharedPtr<Program> program, GLenum type, bool useSync, bool serverSync) in DetachShader() function in deqp::egl::GLES2ThreadTest::DetachShader
1613 void DetachShader::exec (tcu::ThreadUtil::Thread& t) in exec()
2742 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DetachShader(program, detachShaderType, m_… in addRandomOperation()
3564 …m_threads[0]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_VERTEX_SHADER, m_config.u… in addProgramOperations()
3565 …m_threads[0]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_FRAGMENT_SHADER, m_config… in addProgramOperations()
3569 …m_threads[1]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_VERTEX_SHADER, m_config.u… in addProgramOperations()
3570 …m_threads[1]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_FRAGMENT_SHADER, m_config… in addProgramOperations()
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp979 { "glDetachShader", _O(DetachShader) },
/external/mesa3d/include/GL/
Dgl_mangle.h387 #define glDetachShader MANGLE(DetachShader)