Searched refs:EGL_OPENVG_BIT (Results 1 – 17 of 17) sorted by relevance
89 CASE("vg", "Color clears using OpenVG", EGL_OPENVG_BIT, 1) in init()97 …CASE("vg", "Color clears using multiple OpenVG contexts to shared surface", EGL_OPENVG_BIT, … in init()100 …Color clears using multiple APIs to shared surface", EGL_OPENGL_ES_BIT|EGL_OPENVG_BIT, 1), in init()101 …olor clears using multiple APIs to shared surface", EGL_OPENGL_ES2_BIT|EGL_OPENVG_BIT, 1), in init()102 …olor clears using multiple APIs to shared surface", EGL_OPENGL_ES3_BIT|EGL_OPENVG_BIT, 1), in init()103 …using multiple APIs to shared surface", EGL_OPENGL_ES_BIT|EGL_OPENGL_ES2_BIT|EGL_OPENVG_BIT, 1) in init()
98 apiMask |= EGL_OPENVG_BIT; in getBuildClientAPIMask()221 …Lint apis[] = { EGL_OPENGL_ES2_BIT, EGL_OPENGL_ES3_BIT_KHR, EGL_OPENGL_ES_BIT, EGL_OPENVG_BIT }; in executeForSurface()263 case EGL_OPENVG_BIT: in executeForSurface()341 if (m_apiMask & EGL_OPENVG_BIT) in executeForSurface()345 …contexts.push_back(std::make_pair(EGL_OPENVG_BIT, egl.createContext(display, config.config, EGL_NO… in executeForSurface()
311 …if (getConfig(&vgOnlyConfig, FilterList() << renderable<EGL_OPENVG_BIT> << notRenderable<EGL_OPENG… in init()330 …if (getConfig(&vgOnlyConfig, FilterList() << renderable<EGL_OPENVG_BIT> << notRenderable<EGL_OPENG… in init()341 …Config(&glOnlyConfig, FilterList() << renderable<EGL_OPENGL_BIT> << notRenderable<EGL_OPENVG_BIT>)) in init()349 …ig(&es1OnlyConfig, FilterList() << renderable<EGL_OPENGL_ES_BIT> << notRenderable<EGL_OPENVG_BIT>)) in init()357 …g(&es2OnlyConfig, FilterList() << renderable<EGL_OPENGL_ES2_BIT> << notRenderable<EGL_OPENVG_BIT>)) in init()413 if (getConfig(&vgConfig, FilterList() << renderable<EGL_OPENVG_BIT>)) in init()595 …if (getConfig(&vgNoPreConfig, FilterList() << renderable<EGL_OPENVG_BIT> << notSurfaceBits<EGL_VG_… in init()602 …if (getConfig(&vgNoLinearConfig, FilterList() << renderable<EGL_OPENVG_BIT> << notSurfaceBits<EGL_… in init()
117 …case EGL_OPENVG_BIT: vg::clear (clear.x, clear.y, clear.width, clear.height, clear.color.toVec()… in renderClear()130 case EGL_OPENVG_BIT: vg::finish(); break; in finish()143 case EGL_OPENVG_BIT: vg::readPixels (dst, 0, 0, dst.getWidth(), dst.getHeight()); break; in readPixels()
82 { "OpenVG", EGL_OPENVG_API, EGL_OPENVG_BIT, DE_NULL } in executeForConfig()
96 { "OpenVG", EGL_OPENVG_API, EGL_OPENVG_BIT, DE_NULL } in executeForConfig()
64 case EGL_OPENVG_BIT: return EGL_OPENVG_API; in getClientTypeFromAPIBit()79 case EGL_OPENVG_BIT: return 1; in getMinClientMajorVersion()
394 api |= rnd.getBool() ? EGL_OPENVG_BIT : 0; in getApiBits()
38 EGL_OPENVG_BIT | \
142 if (dpy->ClientAPIs & EGL_OPENVG_BIT) in _eglUpdateAPIsString()
65 bit = EGL_OPENVG_BIT; in _eglGetContextAPIBit()
332 EGL_OPENVG_BIT | in _eglValidateConfig()
278 api_mask &= ~EGL_OPENVG_BIT; in init_config_attributes()294 if (api_mask & EGL_OPENVG_BIT) in init_config_attributes()562 dpy->ClientAPIs |= EGL_OPENVG_BIT; in egl_g3d_initialize()
255 tcu::Format::BitDesc(EGL_OPENVG_BIT, "EGL_OPENVG_BIT"),
156 #define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */ macro
16 #define EGL_OPENVG_BIT 0x0002 macro
META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/ ...