Searched refs:EdotB (Results 1 – 1 of 1) sorted by relevance
181 float EdotB = edge.dot(base); in collideWithSegment() local185 - (2f * EdotV * EdotB); in collideWithSegment()186 float c = (edgeSquared * (1f - baseSquared)) + EdotB * EdotB; in collideWithSegment()189 float f = (EdotV * newT - EdotB) / edgeSquared; in collideWithSegment()