Searched refs:EdotV (Results 1 – 1 of 1) sorted by relevance
180 float EdotV = edge.dot(sVelocity); in collideWithSegment() local183 float a = (edgeSquared * -velocitySquared) + EdotV * EdotV; in collideWithSegment()185 - (2f * EdotV * EdotB); in collideWithSegment()189 float f = (EdotV * newT - EdotB) / edgeSquared; in collideWithSegment()