Searched refs:FLOAT_TO_SHORT (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | accum.c | 155 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); in _mesa_clear_accum_buffer() 156 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); in _mesa_clear_accum_buffer() 157 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); in _mesa_clear_accum_buffer() 158 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); in _mesa_clear_accum_buffer()
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D | format_pack.c | 1502 *d = FLOAT_TO_SHORT(CLAMP(src[RCOMP], -1.0f, 1.0f)); in pack_float_SIGNED_R16() 1514 GLshort r = FLOAT_TO_SHORT(CLAMP(src[RCOMP], -1.0f, 1.0f)); in pack_float_SIGNED_GR1616() 1515 GLshort g = FLOAT_TO_SHORT(CLAMP(src[GCOMP], -1.0f, 1.0f)); in pack_float_SIGNED_GR1616() 1528 d[0] = FLOAT_TO_SHORT(CLAMP(src[RCOMP], -1.0f, 1.0f)); in pack_float_SIGNED_RGB_16() 1529 d[1] = FLOAT_TO_SHORT(CLAMP(src[GCOMP], -1.0f, 1.0f)); in pack_float_SIGNED_RGB_16() 1530 d[2] = FLOAT_TO_SHORT(CLAMP(src[BCOMP], -1.0f, 1.0f)); in pack_float_SIGNED_RGB_16() 1542 d[0] = FLOAT_TO_SHORT(CLAMP(src[RCOMP], -1.0f, 1.0f)); in pack_float_SIGNED_RGBA_16() 1543 d[1] = FLOAT_TO_SHORT(CLAMP(src[GCOMP], -1.0f, 1.0f)); in pack_float_SIGNED_RGBA_16() 1544 d[2] = FLOAT_TO_SHORT(CLAMP(src[BCOMP], -1.0f, 1.0f)); in pack_float_SIGNED_RGBA_16() 1545 d[3] = FLOAT_TO_SHORT(CLAMP(src[ACOMP], -1.0f, 1.0f)); in pack_float_SIGNED_RGBA_16() [all …]
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D | pack.c | 1806 dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]); in _mesa_pack_rgba_span_float() 1810 dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]); in _mesa_pack_rgba_span_float() 1814 dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]); in _mesa_pack_rgba_span_float() 1818 dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]); in _mesa_pack_rgba_span_float() 1822 dst[i] = FLOAT_TO_SHORT(luminance[i]); in _mesa_pack_rgba_span_float() 1826 dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]); in _mesa_pack_rgba_span_float() 1827 dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]); in _mesa_pack_rgba_span_float() 1832 dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); in _mesa_pack_rgba_span_float() 1833 dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); in _mesa_pack_rgba_span_float() 1838 dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); in _mesa_pack_rgba_span_float() [all …]
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D | macros.h | 78 #define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 ) macro
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