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Searched refs:FRAGMENT_SHADER_DIRTY (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_context.h446 FRAGMENT_SHADER_DIRTY /* Always validate the FS (if the FS was changed) */ enumerator
Dr300_state_derived.c996 r300->fs_status == FRAGMENT_SHADER_DIRTY) { in r300_validate_fragment_shader()
Dr300_state.c1037 r300->fs_status = FRAGMENT_SHADER_DIRTY; in r300_bind_fs_state()