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Searched refs:FRAME_COUNT (Results 1 – 3 of 3) sorted by relevance

/external/lldb/source/Plugins/Process/Utility/
DUnwindLLDB.cpp40 #define FRAME_COUNT 10000 in DoGetFrameCount() macro
52 if ((m_frames.size() % FRAME_COUNT) == 0) in DoGetFrameCount()
57 FRAME_COUNT, in DoGetFrameCount()
60 (float)FRAME_COUNT / ((float)delta_t / (float)TimeValue::NanoSecPerSec)); in DoGetFrameCount()
/external/skia/experimental/iOSSampleApp/
DSkSampleUIView.mm212 static const int FRAME_COUNT = 60;
237 if (++fFrameCounter == FRAME_COUNT) {
241 //SkMSec ms0 = (int)(1000 * fTime0 / FRAME_COUNT);
242 //SkMSec msTotal = (int)(1000 * fTotalTime / FRAME_COUNT);
244 // FRAME_COUNT / fTotalTime);
245 str.printf(" fps:%3.1f", FRAME_COUNT / fTotalTime);
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
Dorg.eclipse.ui.workbench_3.6.1.M20101117-0800.jarMETA-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF ...