Searched refs:FeaturesToLoad (Results 1 – 9 of 9) sorted by relevance
78 protected int featuresToLoad = FeaturesToLoad.ALL;358 oc.write(featuresToLoad, "features-to-load", FeaturesToLoad.ALL); in write()376 featuresToLoad = ic.readInt("features-to-load", FeaturesToLoad.ALL); in read()472 public static interface FeaturesToLoad { interface in BlenderKey515 if ((featuresToLoad & FeaturesToLoad.SCENES) != 0) { in LoadingResults()518 if ((featuresToLoad & FeaturesToLoad.OBJECTS) != 0) { in LoadingResults()520 if ((featuresToLoad & FeaturesToLoad.MATERIALS) != 0) { in LoadingResults()522 if ((featuresToLoad & FeaturesToLoad.TEXTURES) != 0) { in LoadingResults()526 if ((featuresToLoad & FeaturesToLoad.ANIMATIONS) != 0) { in LoadingResults()530 if ((featuresToLoad & FeaturesToLoad.CAMERAS) != 0) { in LoadingResults()[all …]
36 import com.jme3.asset.BlenderKey.FeaturesToLoad;90 if ((blenderKey.getFeaturesToLoad() & FeaturesToLoad.OBJECTS) != 0) { in load()97 if ((blenderKey.getFeaturesToLoad() & FeaturesToLoad.CAMERAS) != 0) { in load()101 if ((blenderKey.getFeaturesToLoad() & FeaturesToLoad.LIGHTS) != 0) { in load()107 …if (blenderKey.isLoadUnlinkedAssets() && (blenderKey.getFeaturesToLoad() & FeaturesToLoad.MATERIAL… in load()112 if ((blenderKey.getFeaturesToLoad() & FeaturesToLoad.SCENES) != 0) { in load()122 if ((blenderKey.getFeaturesToLoad() & FeaturesToLoad.LIGHTS) != 0) { in load()
35 import com.jme3.asset.BlenderKey.FeaturesToLoad;73 if ((blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.SCENES) == 0) { in toScene()
3 import com.jme3.asset.BlenderKey.FeaturesToLoad;116 return (blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.CAMERAS) != 0; in shouldBeLoaded()
34 import com.jme3.asset.BlenderKey.FeaturesToLoad;118 return (blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.LIGHTS) != 0; in shouldBeLoaded()
39 import com.jme3.asset.BlenderKey.FeaturesToLoad;413 … && (blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.OBJECTS) != 0); in shouldBeLoaded()
50 import com.jme3.asset.BlenderKey.FeaturesToLoad;479 return (blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.TEXTURES) != 0; in shouldBeLoaded()
34 import com.jme3.asset.BlenderKey.FeaturesToLoad;586 return (blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.MATERIALS) != 0;
42 import com.jme3.asset.BlenderKey.FeaturesToLoad;271 if ((blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.MATERIALS) != 0) { in toMesh()