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Searched refs:GEOMETRYSHADERINPUTTYPE_TRIANGLES (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.cpp202 case GL_TRIANGLES: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; in mapGLGeometryShaderInputType()
203 case GL_TRIANGLE_STRIP: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; in mapGLGeometryShaderInputType()
204 case GL_TRIANGLE_FAN: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; in mapGLGeometryShaderInputType()
DsglrReferenceContext.cpp4215 …tProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES && in predrawErrorChecks()
/external/deqp/framework/referencerenderer/
DrrShaders.hpp147 GEOMETRYSHADERINPUTTYPE_TRIANGLES, enumerator
DrrRenderer.cpp1624 if (command.program.geometryShader->getInputType() == rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES && in isValidCommand()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp124 case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES: return "triangles"; in inputTypeToGLString()
262 case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES: return 3 * 3; in calcOutputVertices()
617 …<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES, rr::GEOMETRYSHADER… in genProgramDeclaration()