Searched refs:GEOMETRYSHADERINPUTTYPE_TRIANGLES (Results 1 – 5 of 5) sorted by relevance
202 case GL_TRIANGLES: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; in mapGLGeometryShaderInputType()203 case GL_TRIANGLE_STRIP: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; in mapGLGeometryShaderInputType()204 case GL_TRIANGLE_FAN: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; in mapGLGeometryShaderInputType()
4215 …tProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES && in predrawErrorChecks()
147 GEOMETRYSHADERINPUTTYPE_TRIANGLES, enumerator
1624 if (command.program.geometryShader->getInputType() == rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES && in isValidCommand()
124 case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES: return "triangles"; in inputTypeToGLString()262 case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES: return 3 * 3; in calcOutputVertices()617 …<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES, rr::GEOMETRYSHADER… in genProgramDeclaration()