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Searched refs:GET_INDEX (Results 1 – 5 of 5) sorted by relevance

/external/icu/icu4c/source/common/
Dubidiln.c328 logicalFirst=GET_INDEX(iRun.logicalStart); in ubidi_getLogicalRun()
379 *pLogicalStart=GET_INDEX(start); in ubidi_getVisualRun()
528 logicalStart=GET_INDEX(runs[i].logicalStart); in getRunFromLogicalIndex()
904 offset=logicalIndex-GET_INDEX(runs[i].logicalStart); in ubidi_getVisualIndex()
973 limit=GET_INDEX(runs[i].logicalStart)+length; in ubidi_getVisualIndex()
1109 return GET_INDEX(start)+runs[i].visualLimit-visualIndex-1; in ubidi_getLogicalIndex()
1136 logicalStart=GET_INDEX(runs[j].logicalStart); in ubidi_getLogicalMap()
1163 logicalStart=GET_INDEX(runs[i].logicalStart); in ubidi_getLogicalMap()
Dubidiimp.h205 #define GET_INDEX(x) ((x)&~INDEX_ODD_BIT) macro
Dubidi.c2432 logicalStart=GET_INDEX(runs[i].logicalStart); in setParaRunsOnly()
2459 logicalStart=GET_INDEX(logicalStart); in setParaRunsOnly()
/external/webp/src/dsp/
Dlossless.c1187 #define COLOR_INDEX_INVERSE(FUNC_NAME, TYPE, GET_INDEX, GET_VALUE) \ argument
1206 if ((x & count_mask) == 0) packed_pixels = GET_INDEX(*src++); \
1215 *dst++ = GET_VALUE(color_map[GET_INDEX(*src++)]); \
/external/mesa3d/include/GL/
Dvms_x_fix.h917 #define lbr$get_index LBR$GET_INDEX