Searched refs:GLES3 (Results 1 – 25 of 65) sorted by relevance
123
1 dEQP-GLES3.info.vendor2 dEQP-GLES3.info.renderer3 dEQP-GLES3.info.version4 dEQP-GLES3.info.shading_language_version5 dEQP-GLES3.info.extensions6 dEQP-GLES3.info.render_target7 dEQP-GLES3.functional.prerequisite.state_reset8 dEQP-GLES3.functional.prerequisite.clear_color9 dEQP-GLES3.functional.prerequisite.read_pixels10 dEQP-GLES3.functional.color_clear.single_rgb[all …]
1 dEQP-GLES3.info.vendor2 dEQP-GLES3.info.renderer3 dEQP-GLES3.info.version4 dEQP-GLES3.info.shading_language_version5 dEQP-GLES3.info.extensions6 dEQP-GLES3.info.render_target7 dEQP-GLES3.functional.prerequisite.state_reset8 dEQP-GLES3.functional.prerequisite.clear_color9 dEQP-GLES3.functional.prerequisite.read_pixels10 dEQP-GLES3.functional.implementation_limits.max_element_index[all …]
2 dEQP-GLES3.functional.attribute_location.bind_aliasing.*5 dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex6 dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment9 dEQP-GLES3.functional.shaders.fragdata.draw_buffers10 dEQP-GLES3.functional.shaders.fragdata.invalid_assign_to_113 dEQP-GLES3.functional.pbo.renderbuffer.rgb8_clears14 dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.depth.stencil_index815 dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.stencil_index816 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.scalar17 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.highp_fragment.vec2[all …]
1 dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rgb5652 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.scalar3 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec24 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec35 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_fragment.vec46 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.scalar7 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec28 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec39 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec410 dEQP-GLES3.functional.shaders.builtin_functions.precision.max.highp_fragment.scalar[all …]
2 dEQP-GLES3.functional.shaders.constant_expressions.other.nested_builtin_funcs_vertex3 dEQP-GLES3.functional.shaders.constant_expressions.other.nested_builtin_funcs_fragment4 dEQP-GLES3.functional.shaders.constant_expressions.other.complex_vertex5 dEQP-GLES3.functional.shaders.constant_expressions.other.complex_fragment6 dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians…7 dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians…8 dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians…9 dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians…10 dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians…11 dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians…[all …]
2 dEQP-GLES3.functional.clipping.polygon_edge.poly_fan3 dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_neg_y4 dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_neg_y5 dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_x_neg_y_and_pos_x_pos_y6 dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_and_neg_x_pos_y7 dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_neg_x_neg_z_and_pos_…8 dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_neg_y_neg_z_and_pos_…9 dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_y_and_neg_…10 dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_y_and_pos_…11 dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_z_and_neg_…[all …]
2 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.scalar3 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec24 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec35 dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.mediump_vertex.vec46 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.scalar7 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec28 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec49 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.scalar10 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec211 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec4[all …]
3 dEQP-GLES3.info.*4 dEQP-GLES3.functional.prerequisite.*5 dEQP-GLES3.functional.color_clear.*6 dEQP-GLES3.functional.depth_stencil_clear.*7 dEQP-GLES3.functional.shaders.derivate.*8 dEQP-GLES3.functional.shaders.discard.*9 dEQP-GLES3.functional.shaders.builtin_variable.depth_range_vertex10 dEQP-GLES3.functional.shaders.builtin_variable.depth_range_fragment11 dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz12 dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w[all …]
3 dEQP-GLES3.info.*4 dEQP-GLES3.functional.prerequisite.*5 dEQP-GLES3.functional.color_clear.*6 dEQP-GLES3.functional.depth_stencil_clear.*7 dEQP-GLES3.functional.shaders.derivate.*8 dEQP-GLES3.functional.shaders.builtin_variable.depth_range_vertex9 dEQP-GLES3.functional.shaders.builtin_variable.depth_range_fragment10 dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz11 dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w12 dEQP-GLES3.functional.shaders.builtin_variable.pointcoord[all …]
3 dEQP-GLES3.info.*4 dEQP-GLES3.functional.prerequisite.*5 dEQP-GLES3.functional.color_clear.*6 dEQP-GLES3.functional.fragment_ops.*7 dEQP-GLES3.functional.rasterization.interpolation.*8 dEQP-GLES3.functional.rasterizer_discard.basic.*9 dEQP-GLES3.functional.rasterizer_discard.scissor.*10 dEQP-GLES3.functional.read_pixels.*11 dEQP-GLES3.functional.dither.*12 dEQP-GLES3.functional.fence_sync.*[all …]
2 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_one_…3 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_cons…4 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.src.dst_color_src_…5 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_zero6 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_…7 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_…8 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_one_minus_…9 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_constant_c…10 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_constant_a…11 dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.rgb_func_alpha_func.dst.one_src_alpha_…[all …]
1 dEQP-GLES3.info.*2 dEQP-GLES3.functional.*
1 dEQP-GLES3.info.* 1x1 1x12 dEQP-GLES3.functional.prerequisite.* 2x2 32x323 dEQP-GLES3.functional.implementation_limits.* 1x1 1x14 dEQP-GLES3.functional.color_clear.* 1x1 128x1285 dEQP-GLES3.functional.depth_stencil_clear.* 1x1 128x1286 dEQP-GLES3.functional.buffer.* 64x64 128x1287 dEQP-GLES3.functional.shaders.preprocessor.* 2x2 32x328 dEQP-GLES3.functional.shaders.constants.* 2x2 32x329 dEQP-GLES3.functional.shaders.linkage.* 2x2 32x3210 dEQP-GLES3.functional.shaders.conversions.* 2x2 32x32[all …]
22 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_int_*23 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_ivec_*24 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_uint_*25 + dEQP-GLES3.functional.shaders.operator.unary_operator.*.*_uvec_*26 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_int_*27 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_ivec_*28 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_uint_*29 + dEQP-GLES3.functional.shaders.operator.binary_operator.*.*_uvec_*
22 + dEQP-GLES3.functional.shaders.matrix.*23 + dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.*24 + dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.*25 + dEQP-GLES3.functional.shaders.conversions.matrix_combine.*26 + dEQP-GLES3.functional.shaders.conversions.matrix_illegal.*27 + dEQP-GLES3.functional.shaders.indexing.matrix_subscript.*
2 message("*** Using GLES3 Wrapper")4 set(DEQP_TARGET_NAME "GLES3 Wrapper")31 message(FATAL_ERROR "GLES3 Wrapper is not supported on this OS")